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Reviews for "FRANKLIN’S BOUNTY DEMO"

Damn, I dunno if I'm missing something or not, but I didn't have a great time with this game, unfortunately!

I really wanted to like it as it made a stunning first impression with an absolutely wild sense of style that exuded from every single aspect of the game's presentation. I'm also a huge fan of boss rush and fighting games so I was really down for hunting down the bounties that this game setup!

Unfortunately, once I got into the actual gameplay, I was just absolutely confused as to how I'm supposed to play. I seriously tired my best to attack and block where appropriate, look for exploitable gaps in the enemy pattern, and all that good stuff, but it seemed for naught as all of the fights seemed to devolve into a confusing, messy mashfest with no rhyme or reason, where you just have to hope you luck into winning. To make it worse, the game barely seemed functional at times, with my hits that look like they should be connecting with the enemy whiffing for no reason, controls being unresponsive, special moves not coming out, and so on.

I was really hoping for something like Punch-Out meets Street Fighter or something akin to that, but I didn't get that here: it just seemed like all style but no substance. To be fair, fighting games are very hard to pull off and I'm quite critical of them, so maybe you just bit off more than you can chew with over-ambition: it happens to every developer, and I can at least admire the chutzpah!

is cool good game

This is so good!!

Clayfighters is back, babey!

i think it needs to be optimized just a little bit, and then it'd be goated

OSZAR »