Very accurate in the different angles you can bounce off the balloons, which is a shame, since it's so hard to control where you hit them, leading to a frustrating lack of finesse in how you move. I think it might feel better if the character was more floaty, oddly enough, and gained falling momentum more slowly, which would fit the dream vibe similarly to the feeling of fruitless flailing, and getting nowhere, but in a less annoying way. I did play long enough to pick up the hookshot, and it was nice, worked as expected, and had decent range, but I got tired of the cannon areas nearby, so went back to the left to try and get the glider, only to find that the range of the hookshot was suddenly gimped? It felt much shorter than in the area I just left, and I stopped there. Last negative though, no menus, no accessibility settings, not even a volume slider.