Hey, this is a pretty cute adventure! The gameplay gives me old-school arcade vibes both with its general presentation as well as its gameplay, which I'm a big fan of. There's also a lot of charm to this: for example, I love the cartoony aesthetics with the amusing effects for your actions like 'hop' and 'zoom' for jumping and dashing. Furthermore, it also does a lot of things to make the journey stay fresh and interesting, such as new worlds with unique mechanics, cool boss fights, and fun story cutscenes, all of which were a definite highlight for me. Nice stuff!
There were a few bumps in the road that I encountered, though:
*I found it really weird that the tutorial character gives you instructions based on the alternative control scheme (JKL) when I had the default control scheme (ZXC) selected. Perhaps it is hard-coded instead of dynamic text?
*First impressions were a bit rough due to aspects like the jump being so wimpy which made certain jumps so annoying to pull off, and the lack of any sort of interesting scoring system or tricks to pull off like combos or chains. Just has a bit of a slow start which it makes up for later as it introduces boss fights and some interesting levels and mechanics, like the balloon puzzle level.
*First impressions were further diminished when I fell down a pit and...didn't die? I was stuck with no way out and had to reset the game, causing me to have to redo a bunch of levels I already completed (including the tutorial all over again!) Quite frustrating!
*There were coins to collect, but I'm not sure what purpose they served: it didn't seem worth it to collect them since they almost all required you to have to make awkward jumps that would set you far back, having to climb back up to where you were before, wasting a lot of time.
It's a bit rough and awkward in some respects, but overall its charm won me over and made me want to keep going further, and I was impressed at how it kept evolving!